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Computing

 

Computing at Oughterside Foundation School

Intent
In line with the 2014 National Curriculum for Computing, our aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world through digital means. We recognise that our pupils lives ,both socially and vocationally, will increasingly take place within a digital medium and therefore, this subject is seen as vital in developing a broad range of skills that will enable not only digital competence but also ensure an understanding of how to be a responsible online citizen; our curriculum therefore places equal emphasis on teaching ‘Online Safety’ in line with the expectations of Keeping Children Safe in Education 2020.

Implementation
Computing is taught as discreet lessons and also within other subject areas.
Currently, teachers use the ‘Switched On: Computing’ scheme, published by Rising Stars, to inform the planning of their computing lessons. 
The school has laptops in each class and children also have access to ipads, ensuring that children can use computers for a range of purposes and that it is used across the wider curriculum, as well as in discrete computing lessons.
As a school, all pupils have will have access to their own Google Classroom log in to support their home learning. 

Impact
Wherever possible, pupil’s work is stored within an e-portfolio which will stay with the child as they progress through the school.
Their digital literacy is demonstrated through their competence in completing each unit of work. The children will document their work throughout their learning.
Online safety is assessed through formative assessment and an annual pupil voice and e-safety tests, which the children complete when receiving own accounts.
Our computing curriculum also ensures that children become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world

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